It is also the area of the engine where my skillset is most directly applicable. However now it’s the most exciting and feature-rich part of OpenMW’s development, and the answer to many of the project’s goals. Initially, I saw Lua as a natural step in the long road of merging TES3MP into OpenMW. I might even be its current mastermind, hence the Papal Tiara obviously, but don’t tell anyone I said that. Why contribute to this area instead of some other? You’re mentioning Lua, and I think you’re one of the members of the OpenMW Cabal. OpenMW has a strong review culture, and I’ve become a much better programmer through it. In some sense that’s still ultimately my goal – to arrive at a more polished multiplayer experience, but currently I mostly see OpenMW as a great learning experience. Originally I got interested in contributing through playing TES3MP - with its many rough edges - and wanting to improve the experience. I would say I properly joined the OpenMW team with the Lua UI API merge 3 years ago. I’ve been added to AUTHORS.md for some minor contribution in March 2019, but at that time I was more interested in TES3MP. Technically, my first merged PR was in February 2018, 5 years go – but it was a small fix entirely guided by Greatness7 mesh research. This is surprisingly difficult to answer. I’m still not sure why, but I rolled with it. It’s the character Urm the Mad from a comic book by Philippe Druillet, which I’ve only become aware of after having the nickname for over a decade. He’s wearing the Papal Tiara, which was photoshopped on by a member of the Mortal Online forums. My avatar has a somewhat more interesting story. As you might have noticed from my GitLab account, my surname is Uramer. I’ve had this nickname for quite a long time, probably since I was 11 or so. jvoisin Who are you, and why do you have such a cool nickname? Does it stand for Universal Reimplementation of Morrowind? If you could change one thing about OpenMW, what would it be?Īssuming I could just wave a wand and have it: porting OpenMW from OpenGL to Vulkan of course! Tamriel Rebuilt is an easy favorite, and I always play with a leveling mod like NCGD. Although this might still need some additions/tweaks to allow same-frame modifications, which is required for VR. Especially, pointer geometries and body tracking. This will hopefully allow me to move some of the VR-related RTT to Lua mods, and as this API will include scene graph manipulation it might let me do VR-related manipulations of the scene graph too. What’s the current or next big thing you’re hyped about? I’ve never been the kind of purist who needs every detail to be exactly like the original game, I considered its current state as fully playable at the time, probably in 2018. When I first found the project I was stunned that someone had gone so far in writing an open-source engine able to play Morrowind, it wasn’t something I would have expected to ever see! So at the time I was simply happy to find a way to play Morrowind that didn’t crash at every turn. I’m not sure I had much in the way of expectations. Has OpenMW lived up to what you expected when you first discovered the project so far? 49 and port as much of it as I can to Lua. After that I don’t have anything non-VR planned, so I’ll be off to bring the VR fork up to date with. Once dehardcoding spellcasting is in review/merged I’ll begin to dehardcode weapon combat. Any cool things you plan to implement that you haven’t already started working on? I am just dehardcoding the things I need to be dehardcoded to meet my ultimate goal, which is to do VR as a mod instead of as a fork full of engine hacks. For example, to allow implementing Oblivion/Skyrim style combat, or VR “realistic” combat, as mods rather than as engine hacks. The goal is to dehardcode combat entirely, so that the entirety of combat can be modded in any way. Recently my Lua API for animations and skill progression were merged which were a big roadblock to dehardcoding combat. What have you been working on recently?ĭehardcoding combat. I don’t remember exactly when I ended up being an actual team member though. For a while I was hardly a member of the project, just working on my VR fork occasionally asking questions in the Discord. I was aware of the OpenMW project since a couple years prior and decided to implement it myself. I was dabbling in VR at the time and thought it would be cool to play Morrowind in VR. When did you join the project and why?Ģ020. I am and have always been a little horse. jvoisin Who are you, and for how long have you been a horsie?
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